Sunday, May 21, 2006

 

attractor..


 

worm hole


Saturday, May 20, 2006

 

line segments

The curved line is going to be the bat.. the ball touches the bat and bounces back.



 

i am having fun with particle system

Did some working with particles. Added a few more classes for the particles. Now there is a class for fire coming from the ball. Another class for exploding effect. All this new classes are inherited from the ARHParticle class which in turn is inherited from the base class CObject. So now when the ball hits the apples there is going to be an explosion.

Friday, May 19, 2006

 

particle system



testing with the new particle system...
looks cool :D

Thursday, May 18, 2006

 
Some updated game design:


 

update..



The flower is the spaceship.. the apples are moving randomly. If the apples go out of the screen from one side then they appear from the other side.

Wednesday, May 03, 2006

 

GameScript

Did some severe development on the game script today. Hope you like it.

SYNOPSIS
Intergalactic space travel is no longer the dream of man. It is reality. Due to an accidental discovery of worm-hole technology, man is now able to span through the galaxy in seconds. Guide your ORB through the universe while collecting Newton-atoms. The more Newton-atoms you collect the higher score you will be awarded. But be aware because there are many lurking dangers in the universe.

THE GAME UNIVERSE
The game universe consists of 12 different space maps. The ORB can leap between them using wormholes.

THE GAME INTERFACE
The movement of the ORB is controlled in either of these two modes. The Mouse/Pen is guiding in what direction the ORB should be traveling. In this mode the control of the ORB is as if it was attached to the pointing divide with a rubber cord. The second mode the ORB is controlled by drawing lines with the Mouse/Pen that the ORB can bounce on.
Part of the interface design is also the appearance of the ORB. See the section on the ORB for more details.

THE ORB
A colored particle trail after the ORB will indicate the status of the ORB. The longer the trail is the healthier the ORB is. If it is damaged the trail will be shortened and look as dirty smoke. If the ORB is charged the trail will be blue. If the damage is sever the ORB will turn into a burning ball and later explode if not repair is done within a time limit. So with other words, the normal health bar in this game is the tail of the ORB.

ITEMS
There are four items to collect in the game, and each has a specific purpose:

- Charge - increase speed for some time. Think of this as an extra battery. If the ORB is already charged the charge will last longer time. Speed will not increase more than one step.

- Repair - Repairs the armor, that prevents the ORB from blowing into pieces, but only if it has already taken damage - if now damage can be repaired the object will remain in the scene. x number of point of damage repaired for each wrench collected

- Newton’s Atoms - what will give you scoring marks.


ENIMIES
There are four enemies in the game, and each has a specific purpose:

- Asteroids - These enemies are big and speedy and inflict damage on collision. If an asteroid explodes upon being hit it will spawn six smaller ones.

- Small Asteroids - These enemies are small, slow and inflict damage on collision. .

- Small Enemies (Hostile Alien Enemies) - The Alien Enemies are spawning from planets as you come close. They will hunt you for some time before returning to there base. Their weapons are harmful but there vessels don’t inflict any damage on collision. When you smash an alien enemy, you will be given a random power-up.

- Large Enemies (Space worms) - Formed of rings. This creature are also competing for the Newton’s apples – that is you have to be first or the worm will eat them. They appear from a wormhole that will only form after you have scored 100,000 points, and only when you are charged. If you dodge them, they will return, but if they hit you, you will take damage. That being said be sure to be charged up before ramming into them!

- Charged Enemies - Charged Enemies are the rarest enemy in the game. However, with their rarity comes danger. Charged enemies move more quickly then normal enemies. They will appear only when the player is also charged.

POWERUPS
There are ten power-ups in the game, and each has a specific purpose:

- Defense - Makes you invulnerable, even if you are not charged. Even though it seems to not have much use, keep in mind that you can smash through large enemies to get to small enemies however you want.

- Acceleration - Charges you up instantly.

- Pulsation - Sends energy away from you in eight directions at once, until the powerup runs out. The energy destroys large enemies for points, if the player are not charged, the large enemies can sneak through at certain angles. Large enemies destroyed with this powerup yield less points than those smashed while you are charged.

- Cascade - Energy constantly streams away from you in the direction you are heading. Just as with Pulsation, the energy destroys large enemies, but earns you less points than when you smash a large enemy while charged.

- Bonus - Unlike other powerups, this has no time limit. A score counter will appear in the bottom left of your screen, and will count up points until you are damaged by hitting an enemy without charge. When the powerup ends, the value in the score counter is added to your score.

- Freeze Frame - Instantly stops all small and large enemies (but not charged enemies). While they are stopped, you can do smash them at will, but be careful when you are not charged up.

- Multiply x2 - While Multiply x2 is active, any points you score are doubled. Note that this powerup does not automatically charge you up, so don't go smashing all the large enemies you see once you get the powerup, unless you know you have gained charge.

- Mirage - Creates a red duplicate of the ORB that wanders around. All large enemies slowly follow after it, allowing the player to smash them quickly as a group, or collect charge without much danger of hitting a large enemy. The new ORB will backfire while the old ball will progress in the previous direction.

- Maximize - Charges up the ORB, and give the ORB a massive size, allowing the player to smash enemies and collect Newton’s atoms easily.

ENVIRONMENT
There are five environment gadgets in the game, and each has a specific purpose:

- Radioactive fields - damage, x number of points is taken.

- Attractor / Deflector fields – Appear and disappear randomly, has big gravity, and it will affect the path of the planet movement. The mode works in cycles. For one cycle is will attract the ORB…. And if the ORB is trapped it has to stay inside until the next cycle the Attractor turn into a Deflector. If the ORB were trapped in the previous cycle it will repeal the ORB in a random direction. If the ORB were not trapped you will just be deflected.

- Planet- has big gravity depending on size. The ORB will be affected by their gravity. Some planets also spawn aliens if you come close.

- WormHole - It will appear only after the player has scored 100,000 points. If the player enters the wormhole the player will be teleport to a new random map. The wormhole will close again after some time. Another 1000,000 is required to open it up again.

- Moving Cargo - moving intergalactic cargo convoys. They move in the direction of there shortest side. They are useful because the ORB can bouncy on and of them. No damage is taken from colliding with the cargo. But bouncing on a cargo item several times will cause damage to it and it will brake. If Cargo is broken points will be withdrawn.

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